Wednesday Night Wednesday Night
yep
Back to Campaign

Radiant Orders

Bondsmiths: Trait: (Unity)You want to be a high-level commander or peacemaker who prioritizes bringing people together over destroying enemies. Note: Full Bondsmiths are generally restricted for player characters, though you may play as a squire or attendant. You are driven by a desire to unite rather than divide. You strive to resolve conflicts and mediate disputes, seeking peace before engaging in war. You are willing to take responsibility for your past actions and failures to become a better leader.

Playstyle: You act as the heart and commander of your team. You are less suited for direct combat than other orders (lacking a Shardblade), but you wield unique powers to manipulate spiritual Connections, creating visions or binding allies together.
Surges: Adhesion, TensionClass: Leader
Not available to PCs at level 1, but if we're theorizing, Bondsmiths are natural Leaders—the ones who unify factions and direct destiny.
Dustbringers: Trait: (Self-Mastery)You believe that great power requires even greater self-control. You may have a tinkerer’s mind, enjoying taking things apart to see how they work. You understand that you have the potential for great destruction, so you prioritize discipline and self-mastery to ensure you don't harm the wrong people.

Playstyle:You want to use destructive power (splitting molecular bonds or increasing friction), but you approach it with precision rather than wild abandon
Surges: Abrasion, DivisionClass: Warrior or Agent
They wrestle with destructive power and self-control. Warriors capture the raw might, Agents bring the precision and restraint side.
Edgedancers: Trait: (Remembrance)You want to be the voice for the voiceless and care for the common people.You prioritize the "little guy" over kings and highlords. You notice the people everyone else ignores—servants, foot soldiers, and the poor—and you strive to listen to them.

Playstyle: You prefer healing and rescue missions over killing. You are highly mobile, sliding across the battlefield to triage wounds or pull people to safety.
Surges: Abrasion, ProgressionClass: Envoy or Scholar
They serve those forgotten by society. An Envoy's empathy and a Scholar's healing or medicine skills both fit beautifully.
Elsecallers: Trait: (Potential)You are logical, strategic, and driven to reach your full potential. You are likely a planner who values reason and self-improvement. You want to make the most of your talents and resources, often looking for the most efficient solution to a problem.

Playstyle: You use transformation to alter the battlefield (like turning a wall into smoke) and can step between realms to outmaneuver obstacles.
Surges: Transformation, TransportationClass: Scholar
Elsecallers pursue knowledge and transformation. The Scholar's emphasis on lore, intellect, and crafting flows right into their ideals.
Lightweavers: Trait: (Secrecy)You are an artist, a spy, or a creative soul with a complex relationship with the truth. You might be a musician, actor, or painter. You understand that everyone wears a mask, and your journey involves admitting deep, often painful, "personal truths" about yourself that you have hidden away.

Playstyle: You enjoy subterfuge, disguise, and distraction. You use illusions to confuse enemies or blend into crowds.
Surges: Illumination, TransformationClass: Envoy or Agent
Lightweavers excel in persuasion, artistry, and deception. Envoy reflects the charm side, Agent the infiltration side.
Skybreakers: Trait: (Justice)You believe in a strict moral code, the necessity of rules, and the enforcement of justice. ou understand the importance of boundaries and believe that no one is above the law. You seek a cause or code external to yourself to guide your actions.

Playstyle: You enjoy hunting down those who break the rules and using your powers to prevent anarchy.
Surges: Division, GravitationClass: Agent
Skybreakers enforce the law through investigation and punishment. The Agent's stealth, insight, and discipline match their "judge and executioner" vibe.
Stonewards: Trait: (Tenacity)You want to be the dependable rock that your team can always rely on. You are tenacious and team-oriented. You might not always lead, but you are always there to support others, taking on heavy burdens so they don't have to.

Playstyle: You are a frontline warrior who stands your ground, using powers to harden your defense or manipulate the earth to protect your allies.
Surges: Cohesion, TensionClass: Warrior or Leader
The tireless soldiers of Roshar. Warriors embody their endurance, Leaders their reliability as anchors for groups.
Truthwatchers: Trait: (Truth)You are a seeker of secrets who wants to uncover and share the truth. You are likely a scholar, scientist, or investigator driven to understand the universe. You might be quiet or reserved, preferring to observe and reveal the truth rather than take center stage.

Playstyle: You use illusions and healing to support your party, often seeing through lies or uncovering hidden enemies.
Surges: Illumination, ProgressionClass: Scholar
They seek and share knowledge, with a touch of mystical insight. The Scholar's lore-driven talents sync well with their investigative spirit.
Willshapers: Trait: (Freedom)You are a freedom fighter who resists tyranny and oppression. You believe every person deserves the right to make their own choices. You are likely a builder or a liberator who seeks to free those in physical or spiritual bondage.

Playstyle: You reshape the world around you (molding stone like clay) to create passages for escape or to trap oppressors
Surges: Cohesion, TransportationClass: Hunter or Envoy
They value independence and exploration. Hunter emphasizes survival and scouting, Envoy emphasizes inspiring freedom in others.
Windrunners: Trait: (Protection)You want to be a protector who defends the innocent and stands on the front lines. You are driven by a desire to defend those who cannot defend themselves. You likely value martial excellence and thrive within a team or military structure.

Playstyle: You want to be in the thick of combat, using gravity to fly or walk on walls to reach those in danger.
Surges: Adhesion, GravitationClass: Warrior or Leader
They're all about defending others, holding the line, and inspiring troops. Strength and Presence align with their oaths.